Article
Prep, recce, build and pre-light days: the eight hour day nobody explains
Updated for the terms effective 1 September 2026. A prep day may now be booked for 8 or 10 hours, with overtime only after 10 hours worked. Recce, build and strike days keep the old shape. See what changed in the September 2026 terms.
A shoot day is eleven hours. Everyone knows that. Far fewer people can tell you how long a prep day is, and it is not the same number.
Non-shooting days run on a completely different structure, with a shorter day, an earlier overtime threshold, and one carve-out that means a few roles ignore all of it.
What counts as a non-shooting day
A non-shooting day is a working day on which shooting does not take place. The day types are: rest day, prep day, recce day, pre-light day, construction (build) day, strike day.
For most of them the shape is eight hours, charged at your basic hourly rate, with overtime after eight hours at the standard overtime rate. Since 1 September 2026 the prep day is the exception, with its own rule below.
Not eleven. Eight.
The individual day types
Prep day
Changed by the September 2026 terms. A prep day may now be booked for 8 or 10 hours, charged at your basic hourly rate, and overtime only applies after 10 hours have been worked, whatever was booked. Booked for 8 and kept for 9? That ninth hour is basic rate, not overtime. The old rule that a first break pushed prep overtime out by an hour is gone too, so confirm the booked length at the point of engagement. The changes article has the detail.
Recce day, construction day, strike day
Eight hours at your basic hourly rate. Overtime begins after eight hours at the standard overtime rate.
There is a wrinkle in the summary table worth knowing: if a first break is given, overtime starts after nine hours instead of eight. So being given a proper break pushes your overtime threshold out by an hour, because the break sits inside the day.
Meal breaks on these days are at the producer's discretion, and there is no meal compensation if food is not provided.
Pre-light day
Crew working on a dedicated location or at a studio as instructed by production.
Eight hours plus one hour for lunch, charged at your basic hourly rate. Overtime begins after nine hours at the standard overtime rate.
So a pre-light is a nine hour envelope containing eight paid hours, in the same way a shoot day is an eleven hour envelope containing ten. It is the only non-shooting day that includes a lunch hour by default, and the only one carrying the £7.50 meal allowance if a meal is not provided.
Rest day
You are on location at production's request, but filming is not happening.
A flat fee equal to your basic daily rate. No overtime, no penalties, no meal compensation. Any day of the week.
It is the simplest calculation in the whole agreement: one flat figure, nothing added, nothing to track.
Travel day
Paid at your basic hourly rate regardless of the time or the day of the week, with a minimum call of five hours.
So a three hour travel day still pays five hours. Worth knowing, because travel days are short and the minimum is easy to overlook.
The carve-out that catches people
The non-shooting day structure does not apply to DoPs, art directors or location managers.
For those roles, every day of engagement is treated as a basic working day: ten hours plus one for lunch, with overtime after eleven hours. A DoP on a recce is on an eleven hour day, not an eight hour one.
If you are one of those three, none of the above applies to you. If you are booking or accounting for one of them, the same.
Weekends and bank holidays
The non-shooting structures carry weekend multipliers of their own:
| Day type | Saturday | Sunday and bank holidays |
|---|---|---|
| Prep, recce, build, strike | 1.5 × hourly for 8 hours, OT after 8 at 1.5 × BHR | 2 × hourly for 8 hours, OT after 8 at 2 × BHR |
| Pre-light | 1.5 × hourly for 8 hours, OT after 9 at 1.5 × BHR | 2 × hourly for 8 hours, OT after 9 at 2 × BHR |
| Rest day | Basic daily rate, fixed, no OT | Basic daily rate, fixed, no OT |
| Travel day | Basic hourly, min 5 hours | Basic hourly, min 5 hours |
Note that rest days and travel days do not get a weekend multiplier. A Sunday rest day pays your basic daily rate, the same as a Wednesday one. A Sunday travel day pays your basic hourly rate, the same as any other.
Weekend and holiday prep was untouched by the September 2026 terms, so the table above still applies. The new 10 hour overtime trigger is a weekday prep rule.
Food
Production is not obliged to provide food or compensate for food expenses on non-shooting days, apart from pre-light. Pre-light is the exception: it carries a one hour break and the £7.50 allowance if a meal is not provided.
Why this gets miscalculated
Prep and rig days feel like shoot days. Same crew, same trucks, same hours on your feet. So people reach for the shoot day structure and invoice eleven hours, or wait for overtime that started three hours ago.
The thresholds are the useful thing to remember here. On a recce, build or strike day, overtime starts after eight hours, a lot earlier than instinct says it does. On a weekday prep day it is the other way round since September 2026: no overtime until you pass 10 hours worked, whatever was booked.
What we built
TimeMachine handles each non-shooting day type on its own structure: the non-shooting shapes for prep, recce, build and strike, the eight plus one for pre-light, the flat fee for rest days, and the five hour minimum on travel days, with the correct weekend multipliers applied automatically. Set the day type and the rest follows.
The short version
- Recce, build and strike days are eight hours, at basic hourly rate, overtime after eight.
- A prep day is booked for 8 or 10 hours since September 2026, with overtime only after 10 hours worked.
- Pre-light is eight plus one hour lunch, overtime after nine, and carries the £7.50 meal allowance.
- Rest day is a flat basic daily rate. No overtime, no penalties, any day of the week.
- Travel day is basic hourly with a five hour minimum.
- Saturday is 1.5 ×, Sunday and bank holidays are 2 ×, on the prep and pre-light structures. Rest and travel days get no multiplier.
- DoPs, art directors and location managers are exempt and work eleven hour basic days throughout.
TimeMachine is an independent tool for UK film and television crew. It is not affiliated with, endorsed by, or connected to the Advertising Producers Association (APA). It references the publicly available APA Recommended Crew Terms as a rate reference only. This article is general information, not legal or financial advice.